Saturday, September 27, 2014

Adventurer #1: Thora

The first of a series of personal characters.

Just as an exercise, here were some my goals with this character design:
◘To create a costume that appeared both functional and somewhat iconic. It's really easy to over-design fantasy costumes, to the point where they're no longer practical. I aim for something an actor could wear in a realistic setting.
◘Use soft lighting. Slightly cool primary in the foreground, with a warm secondary kick light.
◘Stay loose with the brushwork wherever possible.

Scale cloak inspired by this knit scarf:

Monday, September 22, 2014


Just going against the flow.

Sunday, August 3, 2014


The idea for this came about during a very busy week, but I couldn't wait to get it out. I'm fairly happy with the figure, though the environment may be a little lacking by comparison.  I wanted the foliage to seem out of focus, but it may simply appear rough and unfinished. If I get some more time, I might noodle on some more.

Doodle Dump

Here are some odds and ends.  Unfinished works and rough sketches.
These are by no means my best work, but maybe worth keeping record of.

30 min Spitpaint: "Tropical Island Hideout"

30 min Spitpaint: "Shield Maiden"

Some creepy guy, probably up to no good.

Two Italian interior concepts for a canceled project.

A birthday sketch

Lastly, a figure drawing from live model.

Saturday, July 26, 2014

Sky Vine Transport

30 min speedy for the topic: "creature with arms longer than it's legs".

I think the composition is pretty successful, but if I had more time to work on it, I would try to add a greater sense of weight and forward momentum to the creature's pose. I can imagine these guys hastily running across a busy network of vines.

Thursday, July 10, 2014

Tree Study

Practicing the technique of Nicolas Weis